The APA (American Psychological Association) defines performance as “any activity or collection of responses that leads to a result or has an effect on the environment”. However, in the current fast-paced and result-oriented business world, performance can’t be equated with simply a result or an effect. It has to be a good, rather exceptional result for you to be qualified …
Beyond Words: The Power of Emotions in Teamwork and Strategies for effective collaboration
Emotions illuminate various levels of human engagement. In daily life, human interactions are influenced by both positive and negative emotions. Interaction between humans requires the coexistence of emotions. Team building requires emotional intelligence, according to Randy Taran’s book “Beyond Words”. A team’s success is dependent on emotional intelligence, as demonstrated in the book “Beyond Words,” while the opposite can lead …
Importance of Self Awareness in the Workplace
Self -Awareness is our recognition of ‘SELF’, our Character, our Strengths and Weaknesses, our Desires, and our Likes and Dislikes. Socrates once said: ‘To know thyself is the beginning of wisdom.’ “The capacity to be aware of, control, and express one’s emotions, and to handle interpersonal relationships judiciously and empathetically.” Self-awareness is having a clear perception of who you are, …
Announcing Mr. Rajan Sinha as Vice-President & Head of Committee
How dishonest behavior reduces individuals’ ability to read others’ emotions
In this research, researchers examine the unintended consequences of dishonest behavior for one’s interpersonal abilities and subsequent ethical behavior. Specifically, they explore how dishonest conduct can reduce one’s generalized empathic accuracy— which is the ability to accurately read other people’s emotional states. In the process, they distinguish these 2 constructs (dishonest conduct and empathic accuracy) from one another and demonstrate …
Does gamification work in all situations? Study says no.
Cognitively heavy tasks in survey and research programmes generally experience high levels of participant attrition. One potential solution is to gamify these tasks to make them more engaging: increasing participant willingness to take part and reducing attrition. However, such an approach must balance task validity with introducing entertaining gamelike elements. Researchers investigated the effects of gamelike features on participant attrition …