You see green grass around you, smell the fragrance of flowers, feel the warmth of the sun on your skin, and hear birds chirping. Everything feels calm until you are startled by the loud sound of bells ringing. It is unsettling; you open your eyes and realize your phone alarm is going off. From the first waking moment to the last minutes of the day, we are immersed in digital screens.
Children born in the 21st century enter a digital world. One of the leading concerns for new parents is keeping their children away from digital screens for as long as possible. These kids—the “digital natives”—view screens as an integral part of the culture they grow up in. Gen Z (born between 1997 and 2012) and Gen Alpha (born between 2010 and 2024) can be termed digital natives, whose lives are submerged in an all-encompassing blanket of digital screens and technology. Increased screen usage poses a constant risk of attention impairment.
Early screen exposure in children commonly involves online videos, rhymes, songs, and cartoons. Beyond its impact on children’s eyes, such exposure may delay aspects of cognitive development, such as language and self-regulation.
According to Tingting Yan, et al., (2024), a significant negative correlation exists between short-video (30 seconds to 1 minute long) addiction tendency and the neural oscillation index reflecting the executive control network in the frontal area. This finding suggests that a higher propensity for short-video addiction may impair executive control. Furthermore, a strong negative correlation between short-video addiction and self-control abilities indicates that higher addiction levels are associated with diminished self-control. Prolonged consumption of such content may primarily engage lower-order cortical brain regions such as those associated with emotional processing, while suppressing activity in higher-order areas responsible for self-control and attention.
Six of the 10 longitudinal studies included in a review by Marie Jourdren, et al., (2023), found that early screen exposure was associated with subsequent attentional difficulties. Screen time habits may begin as early as infancy. Children who watch television for more than two hours per day at age two are more likely to continue the same television screen time and to protest more when the television is turned off. Furthermore, early screen exposure has been associated with impaired cognitive development, reduced academic performance, and a higher number of behavioral issues.
For adolescents in India and the West, video gaming is a common digital screen activity. Compared to non-gamers, low-to-moderate gaming is linked to lower hyperactivity, fewer conduct problems, and fewer internalizing and externalizing problems. Further evidence comes from studies on mental health and psychological well-being in the context of digital media use. Here, Twenge and colleagues advocated an exposure-response curve hypothesis that originates in the context of alcohol and marijuana. The authors posit that well-being peaks at light use and progressively declines as digital media use moves from light to moderate to heavy. Gaming may induce temporary hyper-focus to perform better in the game, followed by declines in overall attention levels with increased exposure.
Among adults, social media is one of the dominant forms of digital screen usage. Constant social media exposure, especially on appearance-focused platforms, is associated with higher risks of body dysmorphia and eating disorders. For many who slowly lose their guard, failing to differentiate between the “reel” and the “real” leads to faulty perceptions of the world around them. Impacts on alternating attention may cause increased mistakes in tasks like cooking, office work, or switching between languages for bilingual individuals. Lab studies show that multitasking with digital devices is associated with more errors and reduced task performance, suggesting that increased screen exposure may impair alternating attention and everyday accuracy.
Across all these age groups, sustained attention is impaired by the constant sounds of notifications and rings, making studying for longer hours, completing assignments, meditating, reading, driving, and watching a movie more difficult. In younger children, current evidence suggests that heavy, especially early and unstructured, digital screen use is associated with more ADHD-like symptoms, later ADHD diagnoses in some children, and issues in overall well-being.
To counter these pervasive attention challenges among digital natives, contemporary psychology increasingly advocates for “digital dopamine detoxes” and structured digital hygiene practices. These interventions involve intentional breaks from hyper-stimulating apps, silencing notifications, and prioritizing offline activities that demand sustained focus—such as reading physical books, mindful meditation, or unstructured play. Research supports their efficacy:limiting screen time has been shown to improve executive control, reduce ADHD-like symptoms, and restore attentional capacity, particularly in children and adolescents exposed early and heavily. For parents, educators, and individuals, practical steps include setting device-free zones (e.g., meals, bedrooms), using apps to enforce time limits, and modeling balanced tech habits. Ultimately, the goal is not to reject digital innovation but to recalibrate our relationship with it—fostering resilience against constant connectivity so that Gen Z and Alpha can harness technology’s benefits without sacrificing the depth of attention, creativity, emotional well-being, and real-world connections essential for thriving in a distracted age.
Bibliography
- Adachi, P. J. C., & O’Dowd, J. (2014). The mental health effects of video games: A review of the
research. Journal of Media Psychology, 26(3), 139–148. https://doi.org/10.1027/1864-
1105/a000098 - Alter, A. (2017). Irresistible: The rise of addictive technology and the business of keeping us
hooked. Penguin Press. - Bediou, B., Adams, D. M., Mayer, R. E., Tissot, F., Bavelier, D., & Green, C. S. (2018). Meta-
analysis of action video game impact on perceptual, attentional, and cognitive skills.
Psychological Bulletin, 144(1), 77–110. https://doi.org/10.1037/bul0000136 - Fardouly, J., Diedrichs, P. C., Vartanian, L. R., & Halliwell, E. (2015). Social comparisons on
social media: The impact of Facebook on young women’s body image concerns and mood. Body
Image, 13, 38–45. https://doi.org/10.1016/j.bodyim.2014.12.002 - Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games.
American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857 - Jourdren, M., Gonthier, C., & Bouteyre, E. (2023). Associations between screen use, learning
and developmental outcomes in young children: A systematic review. Children and Youth
Services Review, 145, Article 106785. https://doi.org/10.1016/j.childyouth.2022.106785 - Liebherr, M., Kohler, M., Brailovskaia, J., Brand, M., & Antons, S. (2021). Screen time and
attention subdomains in children aged 6 to 10 years. Children, 9(9), 1393. https://doi.org/10.3390/children9091393 https://www.mdpi.com/2227-9067/9/9/1393 - Madigan, S., Browne, D., Racine, N., Poissant, J., & Tough, S. (2019). Association between
screen time and children’s performance on a developmental screening test. JAMA Pediatrics,
173(3), 244–250. https://doi.org/10.1001/jamapediatrics.2018.5056 - Mystakidis, S., Cachia, M., & Franciosi, S. J. (2023). Effects of excessive screen time on child
development: An updated review and strategies for management. Cureus, 15(6), e40608.
https://doi.org/10.7759/cureus.40608 - Polanczyk, G. V., Salum, G. A., Sugaya, L. S., Caye, A., & Rohde, L. A. (2015). Annual
research review: A meta-analysis of the worldwide prevalence of mental disorders in children
and adolescents. Journal of Child Psychology and Psychiatry, 56(3), 345–365.
https://doi.org/10.1111/jcpp.12181 - Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1–6.
https://doi.org/10.1108/10748120110424816 - Ra, C. K., Cho, J., Stone, M. D., De La Cerda, J., Jabbar, S. A., Lim, Y., … & Leventhal, A. M.
- (2018). Association of digital media use with subsequent symptoms of attention deficit/hyperactivity disorder among adolescents. JAMA, 320(3), 255–263.https://doi.org/10.1001/jama.2018.8931
- Rosen, L. D., Carrier, L. M., & Cheever, N. A. (2013). Facebook and texting made me do it:Media-induced task-switching while studying. Computers in Human Behavior, 29(3), 948–958. https://doi.org/10.1016/j.chb.2012.12.001
- Tingting Yan, Su, C., Xue, W., Hu, Y., & Zhou, H. (2024). Mobile phone short video use negatively impacts attention functions: An EEG study. Frontiers in Human Neuroscience, 18, Article 1383913. https://doi.org/10.3389/fnhum.2024.1383913
- Twenge, J. M., Martin, G. N., & Spitzberg, B. H. (2019). Trends in U.S. adolescents’ media use, 1976–2016: The rise of digital media, the decline of TV? Current Opinion in Psychology, 31, 63–69. https://doi.org/10.1016/j.copsyc.2019.08.020
- Walsh, J. J., Barnes, M. D., Cameron, E. E., Goldfield, G. S., Davison, K. K., Parker, K. P., … & LeBlanc, A. G. (2020). Associations between 24 hour movement behaviours and global cognition in US children: A cross-sectional study. The Lancet Child & Adolescent Health, 4(8), 583–591. https://doi.org/10.1016/S2352-4642(20)30113-3
- Yan, T., Su, C., Xue, W., Hu, Y., & Zhou, H. (2024). Mobile phone short video use negatively impacts attention functions: An EEG study. Frontiers in Human Neuroscience, 18, 1383913. https://doi.org/10.3389/fnhum.2024.1383913
About the Author


