The words that people use have been found to reflect stable psychological traits, but less is known about the extent to which everyday fluctuations in spoken language reflect transient psychological states. Researchers explored within-person associations between spoken words and self-reported state emotion among 185 participants who wore the Electronically Activated Recorder (EAR; an unobtrusive audio recording device) and completed experience sampling reports of their positive and negative emotions four times per day for seven days (1,579 observations). Following this, they examined language using the Linguistic …
Does gamification work in all situations? Study says no.
Cognitively heavy tasks in survey and research programmes generally experience high levels of participant attrition. One potential solution is to gamify these tasks to make them more engaging: increasing participant willingness to take part and reducing attrition. However, such an approach must balance task validity with introducing entertaining gamelike elements. Researchers investigated the effects of gamelike features on participant attrition …